Any thoughts for generic ACW games

Discussion of Columbia Games Shiloh: April 1862 battle game.

Any thoughts for generic ACW games

Postby kentreuber » Sat Jan 22, 2005 9:24 am

Has any thought been given about making further ACW battle games generic? For example, having a set of blocks that would work for most ACW battles. Then, new games could come out with just mapboards, scenario rules, and a few additional blocks needed for the game (e.g., leaders, etc.)

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Postby BaronMark » Wed Mar 16, 2005 5:17 am

Personally, I like the idea of having the commanders involved on the blocks. It just adds to the realism of the game. The more colorful, the better.
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Commanders on blocks

Postby Jerry DeMoss » Sat Mar 19, 2005 4:33 pm

Couldn't agree with you more in regard to having commanders on the blocks. This really makes the games in my opinion.
A wargamer since the AH games of the 1970's with rekindled interest in the last several years.
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Any thoughts for generic ACW games?

Postby Gary Selkirk » Tue Feb 10, 2009 11:34 am

Yes, I'm thinking of designing a game covering the entire war. The units themselves would be generic, but the addition of leaders would be paramount. They added the ingredient to the war that we've come to be fascinated with.
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Re: Any thoughts for generic ACW games

Postby Gary Selkirk » Tue Dec 06, 2011 4:57 am

We're currently working on a Divisional scale generic Civil War battle game. Roughly, it works like this: Both sides have an equal number of Regiments, complete with Regimental Officers, 3 Brigade Officers and a Division Officer. Both sides have units rated A,B and C. At present, the first game is based in the Wilderness thickets of Virginia. Once the initial set is purchased, players need only purchase battlefields. That is, Divisional actions will be the key. A large number of battles will be included, each representing a small section of the larger battle. Turns represent 10 minutes of real time with a game being 8 to 10 turns long.
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